The 2018 Women in Games Ambassador program at GDC applications closed on December 8, 2017.

Eligibility Requirements

  • Applicants must be woman-identified or non-binary and 18 years of age or older as of the date of the event. (Also note that certain aspects of some events may carry higher age restrictions).
  • Applicants must have graduated from a full-time undergraduate, graduate or doctoral (or similar) program after August 31, 2017, or be scheduled to graduate by June 30, 2018.
  • Applicants must be IGDA members in good standing. If you are not currently an IGDA Member, you must join the IGDA before applying for the scholarship. All applications will be verified. If you aren’t currently a member, you can join today.
    • When asked for your IGDA Membership number, if you are associated with IGDA Finland or Japan, you may simply write your country name. Applications from all other countries must have a valid membership number.
  • Successful applicants are ultimately responsible for travel arrangements, housing and other related costs, but will receive a travel stipend based on their distance to travel from their home or university.
  • Successful applicants will be required to sign a basic liability waiver, right of publicity form, and write a short essay describing their experiences as an IGDAF WIG Ambassador.

Judging Criteria

Applications are judged by a panel of game industry professionals. To help students hone their applications, and to better understand what the judges are looking for, here are the basic criteria the judges use when rating applicants.

  • Relevance – Will attending the event help the student achieve their specific educational and/or career goals?
  • Initiative – Has the student demonstrated continued dedication to game development and effort to their education?
  • Engagement – Has the student demonstrated a breadth of activity and volunteerism within their community?
  • Communication – Are the ideas expressed in the essays communicated effectively and efficiently?
  • Social Impact – How is the student contributing to the greater good?