Introducing The 11th Eric Dybsand Memorial AI Scholar

The Eric Dybsand Memorial AI Scholarship is an important piece of the IGDA Foundation’s history, given that it was the award that drove the creation of our organisation. Eric’s impact as a welcoming figure within the Game AI community set the blueprint for what would become the award established in his honor, which we have given out annually since our beginnings. Today we are delighted to introduce you to the 2017 Eric Dybsand Memorial AI Scholar, the 11th student to benefit from that legacy!

EricVignolaEric Vignola is a game developer, thinker, and obsessive. He uses artificial intelligence and interactive experiences to help players explore some of life’s toughest questions. In the past, Eric has helped create tools that allow video game authors to create more expressive worlds that allow for deeper player interaction through artificial intelligence. Presently, he is creating a game about the experience of being biracial in the United States and feelings of social isolation. Eric is planning to create an online media company that uses micro games and blog posts to help people develop greater levels of emotional intelligence through play.


Eric will receive not only all of the benefits of being an IGDA Scholar, such as a complimentary pass courtesy of GDC, but will also be welcomed with open arms by the Game AI community, participating in the AI Summit and being an honored guest at the annual AI Programmers Dinner.

Please join us in congratulating Eric on this great achievement, and if you see him at GDC make sure that you say hello!

 

The IGDA Foundation is indebted to GDC, the AI Game Programmers Guild and the various members of the community who make this award possible

Announcing the 2017 IGDA Foundation Next Gen Leaders

In partnership with Xbox, we’re thrilled to announce the inaugural cohort for the Next Gen Leaders program.  Through this initiative, we’re excited to support inclusivity in game development through an innovative leadership program that includes an all-access pass to GDC, generously provided by UBM, a two-day summit for personal xbox-2014-stacked-rgb-pngand professional development, a travel stipend, and a mentor individually selected to help the program participant achieve their professional goals.

These exceptional developers, who are also members of under-represented minorities in game development, have shown a profound commitment to their craft and community.  They represent the future of game development, and we are very excited to support them in their development careers.

Please join us in congratulating the 2017 Next Gen Leaders.

 

Brian Chung
bsc_profile_largeBrian S. Chung is a game designer, artist, and educator.

He is the codirector of the game development studio The Sheep’s Meow, which also doubles as a community organization that supports creators of games and interactive art in New Jersey and New York City. Their mission is to support local developers, make game creation inclusive & accessible, and help people get started making their own games.

His games have been played by millions of players worldwide. His professional design work has included serving as the lead game designer and manager of the design team at Fantage, a virtual world with over 30 million players; game designer at Sony Online Entertainment, working on EverQuest; and game designer & user experience designer of apps, websites, and games for a wide range of clients, such as LEGO, PowerBar, and PETA. His game installation and performance art has exhibited internationally at the Stedelijk Museum ‘s-Hertogenbosch, the Museum of the Moving Image, Babycastles Gallery, Come Out & Play Festival, and more.

He is currently a visiting professor of Creative Arts & Technology at Bloomfield College, where he helps direct the undergraduate game development program.

 

Caroline Guevara

PSX_20160219_202154 (1)Caroline Guevara is a Production Coordinator for the Mobile Games Department at Cartoon Network Digital. She is in charge of creating free and premium titles for the mobile market and web with the lovable quirky characters of current Cartoon Network shows. She got to this point by pursuing her longtime love of video games with a B.F.A. in Computer Game Design from George Mason University and a M.S. in Digital Media from Drexel University.

Ever since she was young, Caroline was always seen playing with a dusty Sega Genesis or drawing new characters inspired from games or anime. The collection of games, handhelds and consoles grew and only pushed her to pursue what she had always dreamed of doing – creating games for the world to enjoy. From her graduate studies, Caroline still has an interest in games that teach socioeconomic issues and/or engage the player with moral choices – such as “Papers, Please” or others as simple as Bioshock that deliver different scenarios based on story branches chosen. Her ultimate goal as her career develops is to be a creative director.

 

Jennifer Ashiru

JenniferAshiruJennifer Ashiru is an Associate Games Producer at Cartoon Network Games, where she produces fun and innovative mobile games for a TV network that she grew up watching as a kid. She’s responsible for working with and directing the efforts of key stakeholders and third party developers through all phases of development. Her love for gaming stems heavily from visual storytelling in games — some might even say she’s a huge point and click nerd.

Jennifer holds a BA in Art History/Visual Arts and a minor in Computer Science from Emory University. This combination of coursework allowed her to design her own program, exploring and creating games from a unique perspective. Additionally, Jennifer’s efforts have led her to work with and develop the growing games and media-focused interests of various students from SCAD, Georgia Tech, and Emory.

 

Jesseca Lee
jlee_headshotJesseca Lee is a game designer at Jam City in San Francisco where she is busily making mobile magic. She is wildly excited about the democratization of play through the proliferation of portable devices.

Jesseca got her start in games by connecting with the grassroots development community in her hometown of Miami before moving to New York City to study with Code Liberation. She then traveled west to California, created an award-winning prototype about infinitely gardening space deer at GXDev, and got to speak about her journey at GaymerX.

Currently, Jesseca designs puzzles and interactive narratives with Jam City. A writer of fiction by academic training, she is incredibly passionate about storytelling in new mediums. Interactivity augments the human capacity for empathy in a way that Jesseca feels is particularly critical to both games as an industry and to narrative as a craft.

As a self-proclaimed futurist, Jesseca is very enthusiastic about virtual reality and the new design challenges posited by play in three-dimensional virtual arenas. She hopes to pioneer the application of AR/VR in mental health treatment, particularly with regards to assisting survivors of trauma in their healing processes. Jesseca seeks to use VR to construct experiences which explore the ways engaging in play can build and strengthen self-efficacy,

Her favorite game is Ico.

 

Juan Vaca
jvacaJuan Vaca is an American game designer at Telltale Games in Northern California. He is an advocate for authentic representation in storytelling. Juan believes the player agency created in games can be a powerful tool for empathy.

Juan graduated with honors from the School of Cinematic Arts at the University of Southern California with a degree in Interactive Entertainment. He credits his success to the discipline and life skills he learned while in the Marines.

As a mental health advocate, he shares advice, feedback, and his experiences via social media and as a speaker on mental health panels at conventions. He volunteers with Stack-Up.org assisting other veterans and service members in the gaming community.

His credits include: Telltale’s The Walking Dead Series, Tales from the Borderlands, Batman, The Amazing Spider-Man: The Game, Avengers: Battle for Earth, and Deadpool. He is currently writing his memoirs from his time in the service as a Marine sniper.

Juan can be found on his couch watching movies, playing games, or reading comics. He also plays the jug, yes, jug and baritone horn for The Rivertown Skifflers, “The Best Jug Band in the Bay Area,” according to him.

 

Karen McCarthy
KarenMcCarthy_picKaren McCarthy is a 3D character artist who currently works at EA Sports in Orlando, Florida.  Before this she was an artist at Hapa Games and helped release the game Ascendant while working closely with a small team.  She has worked on several titles in only a few years including NBA Live, PGA Tour, and Madden.  She holds a Master’s of Science degree in Interactive Entertainment from Florida Interactive Entertainment Academy (FIEA).

Most of Karen’s time is spent creating art and games, but when she is not working on her computer tan she enjoys playing soccer and learning ballroom dancing.  She hopes to always be involved in the game development community and to be a helping hand for students interested in or learning game development.

Leena van Deventer
leenavandeventerLeena van Deventer is a game developer and writer from Melbourne, Australia. She has taught interactive storytelling at RMIT and Swinburne Universities and in 2016 published her first book, “Game Changers: From Minecraft to Misogyny, the fight for the future of videogames” with Dr Dan Golding for Affirm Press.

Leena has worked in a freelance capacity on many games, including her role as Senior Copywriter on Cannes Gold Lion Award winning “Run That Town” for the Australian Bureau of Statistics, and was a narrative consultant on the “Twists & Turns” app for the 2014 Melbourne Writers Festival, featuring choose-your-own-adventure stories geotagged to the laneways of Melbourne. In 2013 Leena co-founded WiDGET, a grassroots feminist organisation supporting women and non-binary game developers. WiDGET supports over 700 members, and is poised in 2017 to “level up” its fundraising and research efforts, and its organisational structure. In 2015, Leena received the inaugural “Pioneer Award” at the MCV Pacific Women in Games Awards for the woman who has “over time helped paved the way for women in gaming and helped build the Australian and New Zealand game industries”. She is grateful to continue this work with the help of the IGDA Foundation.


Llaura Ash McGee
llauraLlaura Ash McGee is a multi-award winning Irish artist, designer and video game maker. As ‘DREAMFEEL’ she makes strange, wonderful, intense games.  Perhaps best known for ‘CURTAIN’, the story of a destructive relationship between two queer women in a Glasgow punk band. In 2015 ‘CURTAIN’ won AMaze Berlin’s Grand Prize and the Writers Guild of Ireland’s first ever Best Game Script.

Llaura is currently working on ‘Infinite Notebook’, shortlisted for the New Media Writing Prize, and ‘If Found, Please Return’, which in 2016 won three awards and a commendation in the Irish Design Awards including their first ever Game Design award, the Emerging Talent award and the overall Grand Prix.

Llaura Ash has also been nominated for BAFTA Scotland’s New Talent in Games and twice been chosen as an IGDA Scholar. Her work, interactive art installations, like ‘Fluc’ and ‘Amari’, and her performances have been shown in dozens of places across Europe and America such as Somerset House, London; Babycastles, New York; Indiecade, Los Angeles; and UC Berkeley, California. She currently lectures in DIT while running her independent games studio in Dublin with talented folks such as Liadh Young. Lastly but not leastly, she thinks you’re cool.

 

Maria Mishurenko

NewAvatarMaria Mishurenko is a game developer and experience designer from Brooklyn, NY. In her work she explores new approaches to education in the fields of philosophy and psychology using augmented, virtual, mixed reality and natural user interfaces. In her artistic practice she researches issues of identity, collective consciousness and personal responsibility. Maria holds a bachelor’s degree in Journalism and has a background in media production and documentary filmmaking. Website: www.mishurenko.me

 

 

 

Rebecca Cohen-Palacios
rcohen-palacios_webRebecca Cohen-Palacios is the co-founder and director of Pixelles (Montreal), a non-profit organization dedicated to empowering more women-in-games through free programs, mentorship, and community love + support. She speaks often about diversity, community organizing, and empowerment through game-making.

She also loves to teach accessible workshops, mentor others, and collaborate with other organizations to help make STEM a more welcoming place. Annually, Rebecca co-organizes the games unconference, Game Loop Montreal, which facilitates open discourse about game development, culture, and methodologies.

Professionally, Rebecca is a hybrid UI artist/developer currently working on an unannounced title at Ubisoft Montreal. She’s shipped Shape Up (for Kinect) and Assassin’s Creed: Syndicate. Before getting into game development, Rebecca spent six years designing user interfaces for apps, websites, and digital experiences.

Announcing our GDC IGDA Scholars Recipients

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After an intensive judging process, please meet our 18 IGDA Scholars for GDC 2017! Our new IGDA Scholars recipients will receive a complimentary all-access passes courtesy of the Game Developers Conference. Thanks to the efforts of the IGDA Scholarship committee and the generosity of our speakers and partners, these selected recipients will also receive access to exclusive tours of local game studios, one-on-one mentorship from industry veterans, and special Q&A sessions with some of the game industry’s most influential creators. Here are this year’s GDC 2017 IGDA Scholars:

Ryan Bobell (University of Southern California)
Luis Brito (George Mason University)
Rukia Brooks (University of South Carolina)
Julie da Costa (George Brown College)
Matt Dobill (Loyola Law School, Los Angeles)
Evelina Foxberg (Uppsala University, Campus Gotland)
Kayla Harris (George Mason University)
Malena Klaus (IT University Copenhagen)
Joe Marchuk (Berklee College of Music)
CJ Payne (DigiPen Institute of Technology)
Giacomo Preciado (Universidad San Martín de Porres)
Jonah Sanville (University of Southern Maine)
Javiera Sepulveda (Instituto Profesional ARCOS)
Sarah Spiers (Emerson College)
Colleen Stieler-Hunt (University of the Sunshine Coast)
James Wood (University of Abertay Dundee)
Jenny Xu (Massachusetts Institute of Technology)
Eric Vignola (American University)

You can read more about our individual scholarship recipients here.

We would like to take this time to thank Intel, Microsoft, Double Fine Productions, our many judges and alumni who helped review our applicants, and the mentors and speakers who commit their time to this program. Thank you for making a difference kickstarting the careers of industry talent. Our scholarships organizing team will be retweeting and sharing our IGDA Scholar’s GDC experience live on Twitter! Follow along with our Twitter account, @IGDAScholars, or with the hashtag #IGDAScholars!

IGDA Scholars 2017 Judges Announced

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We are pleased to announce or judges for the 16th annual IGDA Scholars program for 2017. Our judges are already in progress reading applications from students all of the globe who applied to this year’s GDC program. This year’s judging panel includes:

Jennifer Ash, UI/UX Design at Bungie
Kristen Bornemann, Development Director at ArenaNet
Tim Borrelli, Animation Director at First Strike Games
Kate Edwards, Executive Director of the IGDA
Christine Farmer, Associate Brand Manager at CD PROJEKT RED
Andrew Fray, Programmer Fox at Spry Fox
Ed Fries, Board Member of the IGDA Foundation
Keith Judge, Xbox Platform Programmer at Epic Games UK
Brian McDonald, Independent Design/Production Consultant
Kevin O’Gorman, Instructor at the Art Institute of Dallas & IGDA Analog SIG Leader
Kevin Powell, Game Designer at Gearbox Software
Llaura McGee, Founder at DREAMFEEL
Andy Schmoll, Systems Designer at Arkane Studios
Ian Schreiber, Assistant Professor at Rochester Institute of Technology
Timea Tabori, Engine Programmer at Rockstar North
Steven Tovey, Senior Member of Technical Staff at AMD
Gaurav Mathur, Senior Artist at Toys for Bob
Chris Tihor, Writer / Game Designer at Ironic Iconic Studios
Vanessa Wood, Head of Localization and Narrative Design at Bigpoint GmbH
Toiya Kristen Finley, Game Designer / Narrative Designer / Game Writer / Editor at Schnoodle Media, LLC.
Anshul Dhawan, Lead Product Manager – Growth at Zynga

Please help us celebrate our growth in the new year by sharing our other IGDA Foundation scholarship opportunities to this year’s Game Developers Conference. In addition to the IGDA Scholars program, the IGDA Foundation’s deadline for the WIG Ambassador’s program, an esteemed scholarship for student women in games, is closing on 30th December and its Next Gen Leaders program (for industry professionals) and Eric Dybsand Memorial AI Scholarship (for students in AI) shortly after on 8 January 2017. Don’t wait to encourage someone to submit an application today!

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GDC 2017 – IGDA Scholars Applications Now Open

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The IGDA Foundation is delighted to announce that the 2017 IGDA Scholars Program is kicking off with applications for the Game Developers Conference (GDC) in 2017. The program is open to all students and recent graduates in fields related to game development. Applications should be submitted by 6 December 2016, please click here for further information and to apply.

GDC will take place 27-3 March 2017 at the Moscone Center in San Francisco, USA. The world’s largest and longest-running professionals-only game industry event features over 400 lectures, panels, tutorials and round-table discussions on a comprehensive selection of game development topics taught by leading industry experts. Awarded to the best and brightest students in game development disciplines, the IGDA Scholars Program gives recipients an unforgettable experience including an all-access pass, industry mentorship, travel stipend, and local studio tours.

IGDA Scholars in the past few years have had incredible opportunities above and beyond the awarded event passes, including private Q&As with industry luminaries such as Ed Fries, Don Daglow, Reiko Ninomiya, Tim O’Leary, and more. They’ve also toured game studios such as Zynga and Double Fine. Students have made connections with their mentors and fellow Scholars that last well after the conferences.

You can learn more about the program, its history and find out how to apply at http://scholars.igdafoundation.org/. Please help us spread the word about this excellent opportunity for students from around the world by following and retweeting us on Twitter @IGDA_Scholars.

2016 GDC Europe & Gamescom Scholars Announced!

Congratulations to our newest cohort of IGDA Scholars for GDC Europe and  Gamescom! These talented students will receive an extraordinary trip to Europe’s premier game development events in Cologne, Germany! Each student will receive an All-Access Pass, mentorship from an industry professional, and an unforgettable IGDA-organized itinerary.


 

ProfileImage_NidaAhmadNida Ahmad is a final year Psychology student at the University of Warwick in the UK. Currently working in a part time role at Exient’s Leamington studio, she is focused on creatively applying player and game psychology, UX and research to games design. She’s play tested for FreeStyle Games and is now in charge of publicity, events and careers for the games design society on campus, alongside developing an initiative to get students of minority groups involved too. She has interests in Human Computer Interaction and emerging technologies as well as mentoring young people, climbing and producing large events.

 

ProfileImage_SanteriArpoSanteri Arpo is starting his third year as a producer student at the Kajaani University of Applied Sciences located in northern Finland. He founded his first company at the age of 17 and during that time he became interested in the games industry. At the university, he is the CEO of a co-op run by students that develops and publishes games for various platforms such as mobile, PC and PlayStation 4. He is also leading a 10-member team that is developing a game for the PlayStation 4 which is targeted to be released on January 5th 2017.

 

ProfileImage_AthanasiaBiriAthanasia (Cissy) Biri is a master’s student at Birmingham City University’s MSc Video Game Enterprise and Production programme. Her previous background is in computer science with some training in animation and 3D art. She also worked in the QA side of the industry on titles such as Kinect Sports Rivals and Quantum Break. As part of her final assessment, she is a part-time intern at Exient’s Leamington Spa studio where she works closely with the studio director to align the company’s production philosophy and put in place some best practices for producers across projects to follow as required.

 

ProfileImage_ToveBrantbergTove Brantberg has a B.Sc in Game Design and is currently a MA student in Game Design and Production at Aalto University, Finland. She is well versed in all sides of game production and enjoys everything from coding to creating art, and has a fondness for teaching as well. She has worked on educational games and won an award for one, has taught kids how to make games themselves, and recently found herself working as a VR programmer. She loves games that bring people together and is always advocating for more co-op and more board games.

 

ProfileImage_KyrieCaldwellKyrie E. H. Caldwell earned her B.A. in Art History and Religious Studies at the University of Wisconsin-Madison and will soon graduate from the Massachusetts Institute of Technology with a master’s in Comparative Media Studies. Her master’s thesis analyzes how video game mechanics help construct game worlds, particularly through reinforcing problematic cultural assumptions and structures, such as gender roles. Kyrie has also published research on the parallels between religious practices and gameplay, gender and reflexivity in enjoying and studying games, and using video games in educational contexts. She currently works in the MIT Game Lab and The Education Arcade.

 

ProfileImage_WilliamGoddardWilliam Goddard is a game designer and researcher based in Melbourne, Australia, with a focus on co­located, mobile, and party games. He is interested in how these topics intersect, facilitating social play that extends beyond the game. He is currently a PhD student at RMIT University, where he is investigating this intersection through game design. As a distraction from day to day work, you will still find him collaborating on new ideas at game jams or fitting in far too many side projects.

 

ProfileImage_KristyKeatchKirsty Keatch is a Scottish game developer, creative programmer and sound designer based in Edinburgh. She’s interested in the role of mobile dynamic audio and the design of new mechanics for touch screen devices. She graduated with a First Class Honours in Music Technology BMus at Edinburgh University and is currently in her final semester of a Masters by research in Sound Design, developing a portfolio of games, that raided the toy box for inspiration, to present Katakata – a kinetic sound sculpture, Freq and Hedra – one touch games with a twist!

 

ProfileImage_FarahKhalafFarah Khalaf is a game developer from Auckland, New Zealand. Currently finishing off her Digital Design degree at Auckland University of Technology, Farah is strongly passionate about game art, community building, and event management. As part of the NZGDA board, Farah has been involved with various projects including organising indie game booths at cons, game developer meetups, and currently co-organising NZGDC16. She is also passionate about teaching, and has taught game design at an all-girls school, as well as multiple workshops at Auckland Libraries. In April 2016, Farah was listed as one of MCV’s 100 Most Influential Women in Games in the Pacific.

IGDA Foundation Recognizes Double Fine

IMG_9242One of the best parts of winning an IGDA Scholarship is the chance to tour some of the hottest studios in the industry. We’ve formed lots of strong partnerships with those studios—but for years now, Double Fine has stood out as a favorite for our GDC Scholars.

This year we were proud to present DoubleFine with a token of our gratitude for their years of partnership and hospitality. Double Fine Founder Tim Schafer was on hand to accept the award from Foundation Chair Luke Dicken, as well as to offer an unforgettable experience for our GDC Scholars.

We’re extremely grateful for Double Fine’s years of dedication to our scholars program, and we know dozens of scholars and alumni are too!

Thank you, Double Fine!