IGDA Scholars 2017 Judges Announced

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We are pleased to announce or judges for the 16th annual IGDA Scholars program for 2017. Our judges are already in progress reading applications from students all of the globe who applied to this year’s GDC program. This year’s judging panel includes:

Jennifer Ash, UI/UX Design at Bungie
Kristen Bornemann, Development Director at ArenaNet
Tim Borrelli, Animation Director at First Strike Games
Kate Edwards, Executive Director of the IGDA
Christine Farmer, Associate Brand Manager at CD PROJEKT RED
Andrew Fray, Programmer Fox at Spry Fox
Ed Fries, Board Member of the IGDA Foundation
Keith Judge, Xbox Platform Programmer at Epic Games UK
Brian McDonald, Independent Design/Production Consultant
Kevin O’Gorman, Instructor at the Art Institute of Dallas & IGDA Analog SIG Leader
Kevin Powell, Game Designer at Gearbox Software
Llaura McGee, Founder at DREAMFEEL
Andy Schmoll, Systems Designer at Arkane Studios
Ian Schreiber, Assistant Professor at Rochester Institute of Technology
Timea Tabori, Engine Programmer at Rockstar North
Steven Tovey, Senior Member of Technical Staff at AMD
Gaurav Mathur, Senior Artist at Toys for Bob
Chris Tihor, Writer / Game Designer at Ironic Iconic Studios
Vanessa Wood, Head of Localization and Narrative Design at Bigpoint GmbH
Toiya Kristen Finley, Game Designer / Narrative Designer / Game Writer / Editor at Schnoodle Media, LLC.
Anshul Dhawan, Lead Product Manager – Growth at Zynga

Please help us celebrate our growth in the new year by sharing our other IGDA Foundation scholarship opportunities to this year’s Game Developers Conference. In addition to the IGDA Scholars program, the IGDA Foundation’s deadline for the WIG Ambassador’s program, an esteemed scholarship for student women in games, is closing on 30th December and its Next Gen Leaders program (for industry professionals) and Eric Dybsand Memorial AI Scholarship (for students in AI) shortly after on 8 January 2017. Don’t wait to encourage someone to submit an application today!

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GDC 2017 – IGDA Scholars Applications Now Open

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The IGDA Foundation is delighted to announce that the 2017 IGDA Scholars Program is kicking off with applications for the Game Developers Conference (GDC) in 2017. The program is open to all students and recent graduates in fields related to game development. Applications should be submitted by 6 December 2016, please click here for further information and to apply.

GDC will take place 27-3 March 2017 at the Moscone Center in San Francisco, USA. The world’s largest and longest-running professionals-only game industry event features over 400 lectures, panels, tutorials and round-table discussions on a comprehensive selection of game development topics taught by leading industry experts. Awarded to the best and brightest students in game development disciplines, the IGDA Scholars Program gives recipients an unforgettable experience including an all-access pass, industry mentorship, travel stipend, and local studio tours.

IGDA Scholars in the past few years have had incredible opportunities above and beyond the awarded event passes, including private Q&As with industry luminaries such as Ed Fries, Don Daglow, Reiko Ninomiya, Tim O’Leary, and more. They’ve also toured game studios such as Zynga and Double Fine. Students have made connections with their mentors and fellow Scholars that last well after the conferences.

You can learn more about the program, its history and find out how to apply at http://scholars.igdafoundation.org/. Please help us spread the word about this excellent opportunity for students from around the world by following and retweeting us on Twitter @IGDA_Scholars.

2016 GDC Europe & Gamescom Scholars Announced!

Congratulations to our newest cohort of IGDA Scholars for GDC Europe and  Gamescom! These talented students will receive an extraordinary trip to Europe’s premier game development events in Cologne, Germany! Each student will receive an All-Access Pass, mentorship from an industry professional, and an unforgettable IGDA-organized itinerary.


 

ProfileImage_NidaAhmadNida Ahmad is a final year Psychology student at the University of Warwick in the UK. Currently working in a part time role at Exient’s Leamington studio, she is focused on creatively applying player and game psychology, UX and research to games design. She’s play tested for FreeStyle Games and is now in charge of publicity, events and careers for the games design society on campus, alongside developing an initiative to get students of minority groups involved too. She has interests in Human Computer Interaction and emerging technologies as well as mentoring young people, climbing and producing large events.

 

ProfileImage_SanteriArpoSanteri Arpo is starting his third year as a producer student at the Kajaani University of Applied Sciences located in northern Finland. He founded his first company at the age of 17 and during that time he became interested in the games industry. At the university, he is the CEO of a co-op run by students that develops and publishes games for various platforms such as mobile, PC and PlayStation 4. He is also leading a 10-member team that is developing a game for the PlayStation 4 which is targeted to be released on January 5th 2017.

 

ProfileImage_AthanasiaBiriAthanasia (Cissy) Biri is a master’s student at Birmingham City University’s MSc Video Game Enterprise and Production programme. Her previous background is in computer science with some training in animation and 3D art. She also worked in the QA side of the industry on titles such as Kinect Sports Rivals and Quantum Break. As part of her final assessment, she is a part-time intern at Exient’s Leamington Spa studio where she works closely with the studio director to align the company’s production philosophy and put in place some best practices for producers across projects to follow as required.

 

ProfileImage_ToveBrantbergTove Brantberg has a B.Sc in Game Design and is currently a MA student in Game Design and Production at Aalto University, Finland. She is well versed in all sides of game production and enjoys everything from coding to creating art, and has a fondness for teaching as well. She has worked on educational games and won an award for one, has taught kids how to make games themselves, and recently found herself working as a VR programmer. She loves games that bring people together and is always advocating for more co-op and more board games.

 

ProfileImage_KyrieCaldwellKyrie E. H. Caldwell earned her B.A. in Art History and Religious Studies at the University of Wisconsin-Madison and will soon graduate from the Massachusetts Institute of Technology with a master’s in Comparative Media Studies. Her master’s thesis analyzes how video game mechanics help construct game worlds, particularly through reinforcing problematic cultural assumptions and structures, such as gender roles. Kyrie has also published research on the parallels between religious practices and gameplay, gender and reflexivity in enjoying and studying games, and using video games in educational contexts. She currently works in the MIT Game Lab and The Education Arcade.

 

ProfileImage_WilliamGoddardWilliam Goddard is a game designer and researcher based in Melbourne, Australia, with a focus on co­located, mobile, and party games. He is interested in how these topics intersect, facilitating social play that extends beyond the game. He is currently a PhD student at RMIT University, where he is investigating this intersection through game design. As a distraction from day to day work, you will still find him collaborating on new ideas at game jams or fitting in far too many side projects.

 

ProfileImage_KristyKeatchKirsty Keatch is a Scottish game developer, creative programmer and sound designer based in Edinburgh. She’s interested in the role of mobile dynamic audio and the design of new mechanics for touch screen devices. She graduated with a First Class Honours in Music Technology BMus at Edinburgh University and is currently in her final semester of a Masters by research in Sound Design, developing a portfolio of games, that raided the toy box for inspiration, to present Katakata – a kinetic sound sculpture, Freq and Hedra – one touch games with a twist!

 

ProfileImage_FarahKhalafFarah Khalaf is a game developer from Auckland, New Zealand. Currently finishing off her Digital Design degree at Auckland University of Technology, Farah is strongly passionate about game art, community building, and event management. As part of the NZGDA board, Farah has been involved with various projects including organising indie game booths at cons, game developer meetups, and currently co-organising NZGDC16. She is also passionate about teaching, and has taught game design at an all-girls school, as well as multiple workshops at Auckland Libraries. In April 2016, Farah was listed as one of MCV’s 100 Most Influential Women in Games in the Pacific.

IGDA Foundation Recognizes Double Fine

IMG_9242One of the best parts of winning an IGDA Scholarship is the chance to tour some of the hottest studios in the industry. We’ve formed lots of strong partnerships with those studios—but for years now, Double Fine has stood out as a favorite for our GDC Scholars.

This year we were proud to present DoubleFine with a token of our gratitude for their years of partnership and hospitality. Double Fine Founder Tim Schafer was on hand to accept the award from Foundation Chair Luke Dicken, as well as to offer an unforgettable experience for our GDC Scholars.

We’re extremely grateful for Double Fine’s years of dedication to our scholars program, and we know dozens of scholars and alumni are too!

Thank you, Double Fine!